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Sojobo

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Posts posted by Sojobo

  1. Version 2.10.0
    The Diamond Casino is open for business
    - Working parking facilities
    - Up to 16 player race course
    - Casino chip vendor
    - Blackjack tables for up to 4 players per table
    - Lucky wheel
    - 2 drinks bars available

    New casino chips currency added
    Recoil tweaks
    Vehicle tweaks
    SABS improvements

    • Like 1
  2. Version 2.9.0
    Updated ID cards
    Rank requirements on police weapons reduced
    - Cadets now have pistols
    - SPOs now have SMGs
    - SGTs now have rifles
    - Shotguns removed
    Fixes to race vehicle model recordings
    Recoil adjustments
    Max speed fixes
    Exploit fixes
    SABS additions

    • Like 2
  3. Version 2.8.2
    Additional Jury fixes
    911 & 311 calls can no longer be made while restrained or while hands are up
    Fixed an issue that allowed transfer of police equipment
    Several vehicle fixes
    SABS improvements

  4. Version 2.8.1
    Street racing recoding fixes
    Modkit fixes for wrangler
    Siren removed from m3
    Fixes to police evidence
    SABS updated & fixes
    Broken bottles can now be stored
    Spike network fixes
    Money & dirty money are both now weightless
    Radio name fixes

  5. Version 2.8.0
    Jeep Wrangler has been added as the new Limited Edition vehicle
    Race track times are now recorded
    Jury selection fixes
    Weapons are now included in the tidyup system from evidence locker
    Spikestrips should now be consumed when a vehicle drives over them
    Several SABS fixes & improvements
    Vehicle resource merging & tidy up

    • Like 1
  6. Version 2.7.0
    New courthouse near Legion
    Jury system bug fixes
    Jurors pay increased from $300 to $500
    New vests added to clothing
    Police dirt bike added
    Handling & damage tweaks for several vehicles
    Drug selling bug fixes
    Ferrari can now be painted different colours
     

  7. Version 2.6.0
    You can now remove vehicles from TBM
    Xmas items are now available from liquor stores
    Snowballs can now be picked up from the ground
    Damage modifiers across several vehicles
    Siren switching removed from arrow up
    Drug sale prices increased
    Drug turf bonus boosted
    LSCustom pricing reduced
    Dirty cash payments for drugs increased
    The money launderer will now surrender rather than flee
    Snowball fights should no longer be called in
    Potential fixes to radio names
    Fixes for radio disconnections
    Added White textured beards

    • Like 2
  8. Version 2.5.0
    Drug dealing system changes;
    - You no longer sell to individual NPCs
    - Switching on drug dealing mode now allows NPCs to approach you
    - Most of the money made drug dealing is now clean money
    - Base prices of drugs have been reduced
    - Cop bonuses for dealing has been increased
    - Max selling stack reduced to 6

    MDT fixes
    CAD tweaks
    SABS updates & fixes

  9. Version 2.4.0
    Gang doors were added to Paleto bikers
    Gang doors were added to Yakuza hideout
    Gang doors were added to Lost MC warehouse
    Families gang has been relocated
    Officer feedback averages can now be seen in MDT
    Global speed cap fixed
    Remove help menu from controller bindings
    Vehicle fixes
    SABS fixes

    • Like 2
  10. Version 2.3.0
    Replacement BMW & Mini Cooper introduced (and back in PDM)
    Car lock keybind removed from controller
    Gang blip colours switched
    Wardrobe added to Paleto Bikerhouse
    Cerberus retired
    SABS is now in control

    • Like 2
  11. Version 2.2.1
    Removed a bunch of useless stuff from the phone
    Store robberies now require less cops online
    Store robberies now pay out more per online cop
    Cruise control has been fixed

  12. Version 2.1.0
    Launderer should now only move location if police are nearby
    Launderer base rate and cop bonuses increased
    Procaine plane sync should be better
    - It's no longer shot down by a hydra, it simply loses control
    Begun vehicle resource bundling (should improve performance)
    Total player count removed from scoreboard
    You can no longer sell drugs to NPCs at turfs
    Removed vehicle indicators
    SABS improvements
    Other random fixes

  13. Hey guys, I'm sure a lot of you have noticed a lack of patch notes lately - that's because we've been super busy working on this 2.0 release and hopefully it's going to address a lot of current game issues as well as deliver a bunch of new content for you guys to enjoy too!

    We started v2 by converting everything across to the new OneSync version that FiveM offers - this fundamentally changes how the server behaves and what data your client has access to / cares about / streams. In it's most basic form, this new version of OneSync means that anyone outside of your "sphere" is no longer rendered or known about by your client. We're hoping that this is going to mean better performance for players, potentially less lag and hopefully we'll see an end to the texture loss issues we get with higher player counts online.

    Half way through development of v2 FiveM released a client update that added the script times of all the scripts on the server to then show clients that their FPS was being affected by the server. This made me spend about 2 solid days of development working solely on performance gains and again, I'm hoping this pays off so that you guys enjoy higher FPS with less chance of lag spikes or falling through the world!

    Switching to the new OneSync has brought with it some new challenges however. With your client no longer having knowledge of people outside of your sphere this has made some current features very hard to replicate. The first big issue that took a lot of work was player blips. With v2 you'll no longer see blips on gang members / medics / cops that are outside of your sphere, instead they will show up and go away as you move in and out of their areas. We could have used delayed blips that simply mark a location when someone is outside of your area and have them periodically update but we felt this would feel strange as blips would likely double up as people enter and leave areas and it would require a whole bunch more development for something I think we can live without.

    One of our other big objectives with v2 was improving new player retention. We have lots of people try out STRP but unfortunately not as many people stay and make it their home as we'd like. One of the factors to this will be how daunting starting a roleplay server might be to a new player. People are often lost and not sure what to do, sometimes they'll ask for help in OOC just to be shot down by someone telling them to find out IC, just so they can then ignore their pleas for help in twitter too. We've added the ability to hide your chat for those that don't want to see chat anymore - we'll likely further develop this to allow us to ban people from chat who are unhelpful in the future. We've also added help points all over the place and a new /help command which gives players access to mini-guides, something to help them along their journey into STRP.

    No matter how you enjoy STRP I'm hoping v2 will bring something new and exciting to your gameplay and if nothing else, maybe you'll at least enjoy some extra FPS! Now, on to the actual changes;

     

    Engine Changes
    We're now running OneSync Infinity
    Massive performance saving changes across the board
    Vehicle data has been centralised (this has enabled us to do other features below and makes adding vehicles quicker & easier for us)
    Grab a coat - dynamic weather has been added
    3D voice is here, whisper something sweet in my ear.
    Newly purchased vehicles will automatically be named in the garage
    New fuel system (You can get out and fuel up or let José do it for you)
    There's a new global speed limit (RIP cars flying down the freeway into legion at 200mph)
    Placing bodies into a vehicle will now start with the back seats, not the front.
    Searching somebody will now show a /me action - no more ninja searching people
    Also, wildlife has returned to the island!

     

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    New User Experience
    New help points dotted around the map for players to see mini-guides
    There are 10 new mini-guides available;
    - Welcome to jobs
    - Buying & using a phone
    - Trucking
    - Garbage
    - Fishing
    - Wine
    - Hunting
    - Joining police
    - Joining medics
    - Weapons
     

    User Interface & Other Changes
    You can now toggle the OOC chat off with /togglechat
    You can now see vehicle trunksizes in PDM
    You can now see all connected users in your radio channel
    Bike rental spots have popped up across the city
    Clothing areas now span the entire room rather than a radius

     

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    Player Driven Marketplace
    You can now list your owned vehicles for sale at Turtle Bay Motors
    Vehicles have been categorized by rarity, rare vehicles will have a glow around their photos
    There's a 20% sales tax on vehicles sold here and a $1,000 listing fee to deter silly listings
    Side note: We have lots more planned for Turtle Bay Motors including vehicle Auctions and vehicle photos... Soon™!

     

    Crime
    Coca plant location has moved
    Meth processing has moved
    Coke processing has moved
    Procaine has been removed
    Drug runners are now flying across Los Santos smuggling procaine but don't worry, the military are on the case!
    There's a new street race by the docks
    When you're sent to jail you'll now be presented with a feedback system. This is to rate your arresting officer, i.e. the officer who sent you to jail, not the situation as a whole. This data will be used to look for problem officers. If you rate all officers low then we have nothing to work with, do with this as you will..
    The Vagos HQ has moved
    Bulk selling drugs now sends a 15% cut to turf
    Selling to NPCs now sells in stacks of 3-8 instead of 1-4.
    You can no longer contest a turf if you're inside a vehicle

     

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    Police
    CAD alerts will now show their related 10-code, where possible.
    The MDT has had a slight makeover
    The profile page in the MDT has been re-ordered. Licences are now at the top of the page, no more scrolling forever.
    Clicking on a persons picture on the profile page will now allow you to take a mugshot of that person - this will also appear on that persons ID card so please be respectful with these photos.
    Vehicles in the MDT now show the correct photo of the car and its model name.
    There's a new arrest format to follow when making arrests in the MDT.

     

    Medics
    Pillbox now has a working & accessible helipad
    Stretchers & Wheelchairs can now be bought
    Wheelchairs are now electric
    Removed medics old F6 menu and moved it all into the F3 menu.
    Medics can now take duty in Paleto Bay
    Medics can now buy gear in Sandy Shores
    Revive bonuses have been increased
    Dead player markers have been removed

     

    Bug Fixes
    Fixed an exploit with weed that allowed XP where it shouldn't have.
    Fixed an issue that was allowing launder rates to go above their intended cap.
    Pistol crafting has been fixed
    Police should be able to toggle their voice range from within a vehicle again.
    Fixed ammo duplication issues
    You can no longer search someone who is inside a vehicle.
    Vangelico timer sped up
    ... and lots of other under the hood bug fixes!
     

    There are very likely other changes in this patch that I've forgotten to mention, it's been a long couple of weeks getting this ready but I hope it was worth the wait!

    If you actually read this whole thread, well done! There's a good chance with a patch this size that there will be new bugs and problems found so please be patient with any issues found, make sure you report them and let's work together towards a brighter and better STRP!

    • Like 2
    • Thanks 3
  14. Version 1.41.0
    New Garbage trucking job added
    The noodlehouse in Little Seoul now buys animal meats
    Skinning animals now gives meats with a chance of additional items
    New houses are now on the market, locations include;
    - Paleto
    - Forum
    - Grove
    - Bario
    Buffs to trucking job payment
    Gun stocks can now be found prospecting
    Gun stock blueprints can now be found in gang turf safes
    Prospecting sites should be more densely packed with dig sites
    Labelling on prospecting rewards fixed
    Additional fixes & logging added

    • Like 4
  15. Version 1.40.0
    Gang storage now expands as it levels up
    Gang NPCs no longer snitch on their own gang members
    Paleto chop shop added
    Great Ocean Highway racetrack added
    Other minor fixes/tweaks

    • Like 2
  16. Version 1.38.0
    Turf bonus drops have been tweaked
    Crosshairs are now enabled (You can toggle this with the /crosshair command)
    Critical shots have been removed (A headshot is the same as a torso shot)
    Potential fix to vehicle deletion
    The Family have been added
    The Evidence locker for police now pays bonuses on all illegal items
    SMG Ammo added to blackmarket & gang armouries (I dont think its working though...)
    SMGs can now be stored properly
    Fixed issue with admin permissions

    • Like 3
    • Suprised 1
  17. Hey guys, last night the Captains & I had a meeting to discuss jail times and the general state of play within the game. During our meeting we went through every single law we have, discussed what you potentially walk away with from succeeding in a crime, who does the crime hurt if successful and which crimes we care more about deterring.

    Our maximum jail sentence has been 2 hours for a while now and while we've tried to ease the pain of being sent away for that long through new content in jail - i.e. jail jobs & the gym, nothing really beats being out of jail and being forced to sit in jail for 2 hours can be a lot to swallow for a newer player or someone less invested in spending their time here. With that in mind we've agreed to reduce the maximum jail term to 1 hour.

    With this reduced maximum sentence it didn't make sense to keep our current jail times and fines as almost everyone would end up just hitting maximum term sentences anyway. We've reduced jail times on just about every crime, when it came to fines however we decided to rebalance how a lot of these work, some are now cheaper than they were before, others are now significantly more. The reasoning behind these changes reflect the seriousness of the crimes and again, we don't want to land new players with fines that they can't afford to pay but for the more serious crimes that are likely being committed by people who can afford it, it made sense to increase those fines to counteract the reduced sentences.

    Law Old Fine New Fine Old Jail New Jail
    Assault 1000 1000 10 10
    Assault on a Government Employee 2000 3000 20 10
    Battery 1000 1000 10 10
    Battery on a Government Employee 2000 1500 20 10
    Involuntary Manslaughter 2000 2000 20 10
    Vehicular Manslaughter 2000 2000 20 10
    Voluntary Manslaughter 2500 4000 25 15
    Attempted Murder 2500 3000 25 15
    Attempted Murder on a Government Employee 4000 6000 35 20
    Murder 4500 6000 40 20
    Murder on a Government Employee 5000 10000 44 30
    Unlawful Imprisonment 1000 1500 10 10
    Kidnapping 1000 1500 10 10
    Assault with Deadly Weapon 2000 2000 20 10
    Hit and Run 1500 1000 15 5
    Threatening a Government Employee 1000 1000 10 5
    Petty Theft 1500 500 15 0
    Grand Theft 2000 1000 20 5
    Grand Theft Auto 2000 1000 20 5
    Robbery 2000 500 20 5
    Armed Robbery 2500 1500 25 10
    Burglary 2000 2000 20 10
    Armed Store Robbery 3000 3000 25 15
    Jewellery Robbery 6500 8000 40 20
    Pac Standard Robbery 10000 12000 50 30
    Armed Bank Robbery 4500 8000 40 20
    Possession of Burglary Equipment 500 500 5 0
    Possession of a Stolen Vehicle 1500 1000 15 5
    Fraud 2000 500 20 5
    Impersonating 1500 200 15 0
    Impersonating a Public Servant 2000 1000 20 5
    Possession of Marked Bills 1000 1000 10 10
    Money Laundering 2000 2000 20 5
    Vandalism 1000 500 10 5
    Vandalism of Government Property 2000 1000 20 5
    Bribery 1000 200 10 0
    Escaping 2500 1500 25 10
    Jailbreak 4500 6000 40 20
    Unauthorized Practice of Law 1500 500 15 0
    Conspiracy 1000 1000 10 10
    Disobeying a Government Employee 1500 500 15 5
    Disorderly Conduct 500 500 5 5
    Disturbing the Peace 500 500 0 0
    False Reporting 1000 500 10 0
    Harassment 1000 500 10 5
    Obstruction of Justice 1000 500 10 5
    Loitering 500 500 0 0
    Animal Cruelty 500 500 5 5
    Possession of Drugs 1500 1500 10 10
    Possession of Drugs with the Intent to Distribute 2500 4000 20 15
    Sale of Controlled Substance 2000 1000 25 5
    Possession of Drug Precursors 500 500 5 5
    Drug Trafficking 3000 5000 30 15
    Criminal Possession of Firearm 2000 2000 20 5
    Criminal Sale of Firearm 3000 5000 30 5
    Criminal Use of Firearm 2500 2500 25 10
    Possession of Prohibited Weapons 1000 1500 10 5
    Criminal Usage of Prohibited Weaponry 2000 2500 20 10
    Resisting Arrest 1000 1000 10 5
    Jaywalking 500 200 0 0
    Terrorism 6000 6000 60 25
    Terroristic Threats 2500 500 25 5
    Weapons Trafficking 2000 1000 20 10
    Trespassing 1000 1000 10 5
    Driving While Intoxicated (DUI/DWI) 1000 500 10 5
    Evading 2000 2500 20 10
    Reckless Evading 2500 4000 25 15
    Failure to Yield to Emergency Vehicle 500 200 0 0
    Failure to Obey Traffic Control Devices 500 200 0 0
    Failure to use Turn Signal 500 10 0 0
    Vehicle not roadworthy 500 500 0 0
    Reckless Driving 1500 1000 15 5
    Reckless Driving causing Bodily Harm 3000 2000 30 10
    Dangerous Driving 1000 1000 10 10
    Speeding (0-10 MPH) over the posted limit 100 100 0 0
    Speeding (11-20 MPH) over the posted limit 350 350 0 0
    Speeding (21 MPH +) over the posted limit 1000 500 10 0
    Unlicensed Operaton of Vehicle 1000 10 10 0
    Negligent Driving 500 500 5 0
    Offroading 500 500 5 0
    Criminal Possession of Vehicle Modifier i.e. NOS 1000 500 10 0
    Illegal Vehicle Modifications 500 850 0 0
    Illegal Wildlife Trade 1000 1500 10 10
    Unauthorized Parking 300 300 0 0

    Hopefully you guys are happy with the adjustments we've made.. This is probably the only place where you can publicly see all our laws too actually? So, you're welcome?!

    One of our biggest hopes with these changes was to encourage people to stop and talk to officers for minor crimes and stop needlessly escalating situations that really don't call for it.

    As with everything in STRP, these times and fines may be tweaked over time to reflect behaviour of players in-game.

    • Like 1
  18. Version 1.37.0
    Added recoil to weapon firing
    Rewards from dumpsters are rolled per search, not per restart
    Store robberies readded & tweaked
    Police bonuses from meth & coke bags in evidence lockup
    Air handling re-added
    Switchblade added at level 5 gang
    Handling changes
    Misc. fixes

    • Like 2
  19. Version 1.36.0
    Gang levelling added
    - There are some item unlocks in your armoury as it levels
    Armour can now be crafted
    Several pistols & SMGs can now be crafted
    Arms turf added
    Animation added to armour use
    Drunk effect removed from weed usage
    EMS charger replaced
    10 new vehicles available on Tebex
    Handling changes to several vehicles
    Fuel fixes to some vehicles
    Fixed gang turf kill XP
    Diamond ring recipe added
    Tacos added
    Hemp fibres now gained when harvesting weed
    New male/female hairs added
    New dress added
    Fixed exploit with store robberies
    Police bonuses fixed
     

    • Like 1
    • Thanks 1
  20. Version 1.35.0
    Store robberies added
    Police bonus payments added for dirty money in evidence lockups
    Evidence lockers added to VPD, SPD & PPD
    Extra doors added to SPD
    Clothing areas added to SPD & PPD
    1969 Charger added as the latest Limited Edition
    Fixed a bug with the gang turf kill XP

    • Like 2
  21. Version 1.34.0
    The base rank in a gang can no longer access its storage
    Weed tend time has been increased significantly (time to tend before it dies)
    The hacking skill now improves your potential payout
    LE vehicles can now be sold to PDM
    Moving weapons should no longer nuke ammo of other weapons with the same ammo type
    Selling a car to PDM now goes directly to your bank
    Kills at turfs should now reward gang XP (features to be implemented later)
    Weapons should no longer linger when released from jail

    • Like 6
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